Darth Vader becomes a legend when his blood lust frees a post-apocalyptic world in Vader: Dark Visions #1.
Comics
Senator Padmé Amidala undertakes a covert diplomatic mission to further the ends of peace in Star Wars: Age of Republic – Padmé Amidala #1.
Solo #5 find Han Solo and his allies fleeing from the Empire through the Maw as they desperately try to deliver the coaxium in time.
A new player enters the game as Aphra and Triple Zero race against time to save their lives in Doctor Aphra #29.
In Han Solo: Imperial Cadet #4, Han has the trust of his teammates – even the ones that don’t like him much.
Count Dooku rejects nostalgia and the Jedi way to further the ends of the Sith in Star Wars: Age of Republic – Count Dooku #1.
Star Wars #61 concludes “The Escape” story arc, gives the hero a moment’s rest, and prepares Leia, Han, and Luke for what is next.
Solo #4 focuses squarely on Han and Beckett’s raid on Kessel as select character moments are highlighted.
Doctor Aphra’s own moral philosophy has unintended consequences in Doctor Aphra #28. Plus, she and Triple Zero are more alike that either would care to admit.
Anakin rejects the necessity of war to do what is right in Star Wars: Age of Republic – Anakin Skywalker #1.
In Star Wars: Age of Republic – Special #1, protectors of the powerless come to the forefront with stories about Windu, Ventress, Jar Jar, and Rex.
Luke, Han, and Leia find a way off Hubin and an escape from the Empire while Clan Markona defends their honor in Star Wars #60.
Mercenary culture, honor, and duels highlight Star Wars #59 as Luke, Han, and Leia plot their future and an escape from Hubin.